Monday, July 25, 2011

Journal 3: Abracadabra–It's Augmented Reality! (NETS-T 1&2)

Raphael, R. (2011). Abracadabra-its augmented reality!. Learning and leading with technology, 38(8), Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-june-july-2011.aspx

Summary:  Augmented Reality is when things appear to be real.  It is adding layers of information to the real world, often in real time.  This article talked about how augmented reality can be included in the classroom.  For example, Zooburst is a digital storytelling tool for creating AR viewable pop-up books.  Students can drag and drop elements to tell a story.  Students can also use Kid pix, photoshop, and comic life.  These applications enable students to be creative and innovative by learning at the same time.  These applications make learning fun.  There are also mobile apps that provide extra information when pointed at objects or places.

Q1:  How can augmented reality be incorporated into the classroom?
        One way to incorporate augmented reality in the classroom is to make a storybook.  For example, lets say the class is learning about an event in history (the American Revolution).  The students could first learn about the American Revolution, do some research on the internet, then create a book.  By creating a book on what occurred enables the students to find a creative way to show what happened.  They have to find/take pictures and can experience augmented reality.

Q2:  Do you see yourself using augemented reality in the classroom?
       Once I learn how to use these neat tools, I definitely see myself using this in the classroom.  I can see how it makes learning fun and exciting.  Students usually remember the fun ways they learned something so by using augmented reality, students are able to be involved and creative in their learning.  
        

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